A Short History
on
the Application of Multimedia in Japanese Education

(Copyright img 1997 Japan Audiovisual Education Association, Tokyo Japan)

Fumihiko SHINOHARA
(Tokyo Gakugei University)


Contents

1. Introduction
2. Background of Multimedia Technologies
3. Progress of Educational Policies for Multimedia
4. Meaning and Characteristics of Hypermedia
5. Educational Meaning of Hypermedia
6. Development of Hypermedia
7. Procedure of Developing Multimedia Material
8. Teacher Training Curriculum for Developing Hypermedia Material
9. Conclusions
References
To Bottom of this paper

Japanese text


1. Introduction

Research and development of educational multimedia in Japan started in 1988, with the "Development of New Media Materials Project " sponsored by the Ministry of Education, Science, Sports and Culture in collaboration with the Japan Audiovisual Education Association. This Project has been guided by Professor Terumi Nakano of International Christian University for three years focused on the hypermedia rather than multimedia.

Three years of hypermedia studies produced multimedia software, such as "Bunkyo Museum" and "Hyper Science Cube", that emphasized one of the fundamental concepts of hypermedia gnon-structuredh or highly flexible structured. In addition, the rapid development of telecommunication systems has popularized the word "multimedia" especially in the world of business and industry. Some examples are high definition television programme by NHK, like "Hypermedia: People and Forest," and materials from the University of Osaka, like "Hypermedia: Safety Traffic Education." In 1991, the Ministry of Education recognized hypermedia and multimedia as one concept and enforced the continuation of the project "Development of New Media Materials" for another 3 years. During this time, new hypermedia materials such as "Hyper Science Cube II", hVideo- and Computer-based Manual for Utilizing Hypermediah, "HyperScience: Weather Information," and "Japanese Language Education: Shopping in Hyper-town" were produced and evaluated.

In 1992, a specially arranged new teacher training course has been started by the Ministry of Education to accelerate the introduction of Multimedia Personal Computers (MMPC) in schools as well as in the non-formal education facilities and the elaboration and utilization of multimedia. These courses show the special concern of the Ministry of Education and the Japan Audiovisual Education Association to divulge the concept of multimedia to everyone, not only to those related to education.

This article shows the trends and prospects of the development of multimedia in education and teacher training curriculum for promoting the utilization of multimedia mainly led by the Ministry of Education and the Japan Audiovisual Education Association from 1988 to 1996.Contents

2. Background of Multimedia Technologies

2-1 Development of New Information Technologies

In recent years, micro processing unit (MPU) became in high-speed and smaller but with large capacity, while technologies such as liquid crystal display and CD-ROM are identified as emerging technologies. These computer related technologies have contributed to the standardization in compression and representation of various kinds of information, and then the database and interface technologies also became new streams in the Japanese society.

New information technologies integrate several current media such as 16mm films, video tape recorders, still-cameras, CD, LD and slides to give us new alternatives for exchanging information. Especially an advent of so-called multimedia, which is characterized by stronger interactivity, has served as a driving force for the school reform as well as for the better dairy life in economic, social and cultural development of the nation.

Recently, in addition to multimedia, newer telecommunication technologies represented by the Internet with high quality database give us global communication facilities.

It is expected that the MMPC and the information and telecommunication system based on the new information technologies give us more flexible learning environment.

2-2 Multimedia Personal Computers

Compared to the past personal computers (PC), multimedia personal computers (MMPC) are marked by such features as with CD-ROM of 540MB in capacity and with high quality audiovisual capability. According to the gStandard of MMPC ver.2.0h, presented in May 1993, the basic features of MMPC are as follows; ‡@resolution of the display: 640 x 480 - VGA, ‡ACPU: 486SX (25 MHz) , 4MB or more capacity for memory, and 160MB or more capacity for hard-disk, ‡BCD-ROM drive: built-in double-speed, and ‡C8-bits digital audio and MIDI capabilities. On the other hand based on the report titled gPromoting Audiovisual Education Utilizing New Education Media (Report)h by the Ministry of Education in March 1992, the term ghypermediah is defined as a unified device with the use of computer that processes texts, sounds, and images and turns them into audiovisual materials.

The adoption of this definition can be appreciated in the materials produced during the project "Development of New Media Materials", conduced by the Ministry in 1988. The importance of utilizing expensive instruments--computers, compact disks, video disks--to gather and process audiovisual information for educational purpose is still considerated. In another words multimedia, in general, contains a vast bulk of high quality information compiled in the node of the network with the links, which is characterized by gnon-linearity.h So that the users of multimedia have stronger interactivity with such system or information in the nodes to retrieve, browse and customize according to their own idea or interact as they may think, which enables them to help learn by themselves and change their way of thinking or transform their cognitive structure by expanding their world of thinking activities. In addition to this since learning process by the users is compiled respectively in the system the multimedia is considered as one of the effective media which makes education more scientific and promote education with a various range of audiovisual media.Contents

3. Progress of Educational Policies for Multimedia

3-1 Publication of Resource Material gEducational Use of Multimedia - Guidebook of Computers in Audiovisual Education -: for Primary and Lower Secondary Schoolsh

The Department of Learning Information, the Bureau of Lifelong Leaning, the Ministry of Education, Science, Sports and Culture started preparatory activities in 1988 to create new policies for utilizing new media, and then developed the Standard Curriculum of Teacher Training for Audiovisual Education. In 1992 the Ministry of Education launched a special project to look for the capabilities of multimedia in education and ended in 1996 as its first phase. This publication is one of the products of activities describing trends and issues on the application of multimedia in education by showing examples and questions and answers to promote multimedia in education and to expect utilization of them to improve educational methods. In the first section of the book brief experiences in multimedia and audiovisual education, its meaning and characteristics and its capabilities in education are described with special reference on the use of multimedia, which has just started in education. In the second section of the book eleven examples in primary schools and eight in lower secondary schools are introduced in two pages each heading gPurpose of Utilizationh gSummaryh gResults and Issues Remainedh and gAdvice for Better Utilizationh respectively. With respect to the third session gOn the Promotion of Audiovisual Education with the Use of Multimedia - Questions and Answers -g is composed of gHow to Introduce Multimedia in Educationh , gOn the In-school Training and Organizationh, gOn Regional Cooperationh, gSome Notice to Develop Multimedia by Teachers Themselvesh, which include five, five, five and seven questions and answers respectively. At the end of the book two reports, the report gPromoting Audiovisual Education Utilizing New Education Media (Report)h by the Educational Media Sub-committee of the Council for the Lifelong Education of the Ministry in March 1992 and a report gCopyright Issues on the Computer Programmes in Schools and its related Authorities (Announcement)h by the National Cultural Affairs Authorities in September 1993, are summarized for reference.Contents

3-2 Announcement of a Report gPromoting Educational Measures for Coping with Developments in the Multimedia (Round-Table Summary)h

In June 1994 gExpert Group for Promoting Educational Measures for Coping with Developments in the Multimediah was formulated in the Ministerfs Secretariat of the Ministry of Education, Science, Sports and Culture. The first meeting was held in July 1994 followed by six meetings to publish a report prepared by the Round-Table on Promoting Educational Measures on 2 gPromoting Educational Measures for Coping with Developments in the Multimediah in January 1995. This report is reflected by the experts from several related areas concerning multimedia to includes the comprehensive and systematic proposal for the fundamental approach to the wider range and overall educational measures such as multimedia in education, sciences, culture and sports. In this report the following important aspects are pointed out: ‡@The measures concerned should endeavor to promote from the usersf point of view within the total government policies and services, ‡AMultimedia should be utilized to education for formulating sound human being and to develop sciences, culture and sports, ‡BThe enhancement and improvement of Information literacy and training of personnel for the coming highly information and telecommunication oriented society should be taking into account, and ‡CFundamental strategies for the measures are; (a) Formulation of basic idea for the utilization of multimedia in education and its related fields, (b) Development of conditions for facilities, icjResearch and development of the contents and methods for utilization and software concerned, (d) Training and recruitment of professional knowledge and skills, (e) Promotion of copyright policies, (f) Development of overall policies and closer linkage and cooperation with other sectors concerned. In addition, to develop fundamental conditions two major approaches are recommended and emphasized the development of software, information media like multimedia, information and telecommunication networks, and databases in considering the progress of research and development on the utilization of multimedia and infrastructure of environment coping with the advanced information and telecommunication technologies. The first approach is applied by the beginning of the 21st century to (1) develop school environment, whatever school be such as national and public as well as primary, secondary, special and university level, where each student can use one personal computer in class , (2) develop local area network (LAN) within the campus in all national higher education institutions (, while as to the national universities in 1994 it has been already achieved) , (3) endeavor to support the development of information education media system in private and public universities, and also (4) the development of LAN within the campus of the private and public universities. The second approach, however, by the end of the year 2000, is to (1) establish in every prefecture Learning Information Service System for promoting regional lifelong learning, (2) develop in small regions within each prefecture Educational Software Library Centres to use educational software, (3) develop the new function in the National Education Hall which serves as national centre for overall information dissemination on education and culture, (4) train all teachers to acquire basic knowledge and skills of computer utilization, (5) with regard to the certificate of supervisors in non-formal education, make it possible to learn basic contents on information society, and (6) develop a organ which enables to give information and services on the existence of copyright.

In addition, with regard to the term gmultimediah in the report is described as follows; since it is difficult to define the term due to the technologies concerning the multimedia being developing, so that as compared with past existing media multimedia is a media which has features such as (1) to handle several types of information, characters, numbers, visuals and sound, in unified form, (2) to have the several interactive functions, information gathering, editing and retrieving, (3) with the use of such functions to exchange various amount of information within the advanced information and telecommunications networks. This is not the definition of the multimedia but just description of multimedia by explaining general characteristics such as capability of various representation, easy to interactivity, capability of faster processing of vast amount of information and easy to individuality in needs of information access. In respond to such description, it can be said that gmultimediah will make much more progress with the technological development of semiconductor, telecommunications and software based on the accumulation and comprehension of philosophy in technologies and information systems developed.

Recently the development of computers and electronics technologies have been bringing about new media and new words, and nowadays gmultimediah and ghypermediah implies almost the same meaning as one of the new media to give a variety of expectation in the world of education as well as that of business.Contents

3-3 Development of g100-school Projecth - Promotion of the Internet in Education -

In 1994 the Ministry of Education, Science, Sports and Culture launched a new education programme utilizing gThe Interneth and new telecommunication tools in collaboration with the Ministry of International Trade and Industry and other authorities concerned. This is called g100-school Project,h the aim of which was to develop new educational environment with the use of computer networks where almost 100 schools from primary to upper secondary join to exchange information and experiences. To pursue the aim the Centre for the Promotion, Use and Development of Educational Software was established on the Shonan-Fujisawa Campus of Keio University, and 102 schools were selected out of 1,543 applicant schools to distribute computer terminals in each school. Schools in this Project included 17 primary, 29 lower secondary, 39 upper secondary, 9 combined (1 primary and lower secondary, and 8 lower and upper secondary), 6 special education and 2 others like American School. All of these schools were divided into two groups, Group A and Group B, based on the experience and competency of teachers in networking; Group A includes 31 schools, and B 71 schools. In this regard each school, connecting each other with new educational networking system including the Internet, has received for three years special assistance by the Centre for Educational Computing to utilize unified information in texts, sounds and video images. According to the results presented in the final annual meeting held in March 1997, each experimental school was able to develop higher-order information oriented school environment, to send effectively valuable information compiled, and exchange globally and actively information with national and international institutions concerned.Contents

3-4 Others

As of 1996, 10 special national projects regarding multimedia have been conducted under the guidance of the Ministry of Education, Science, Sports and Culture. Some of them are the Project on the Development of Inter-University Networking with Telecommunication Satellite, the Pilot Project on the Development of Multimedia University, the Project on the Promotion of Enrichment of Learning in Public Halls with the Use of Telecommunication Satellite, the Project on the Research and Development of Utilization Method of New Telecommunication Facilities in Schools in Remote Area, the Project on the Japanese Language Education to Cope with Highly Information Oriented Society, etc. In this regard, utilization of multimedia in education is widely being encouraged and promoted throughout Japan.Contents

4. Meaning and Characteristics of Hypermedia

After conducting research and development of the application of hypermedia in education, Professor Nakano describes its meaning and characteristics as follows:

a. Integration.- Hypermedia combines a big amount of information (messages) before presenting them on the display, exceeding multimedia capability.

b. Interactivity.- There are two issues to consider in the interactivity between media (learning program) and learners. One refers to the adequacy of the program to the learners' level, and the other, to the mutual adjustment of the program and learners.

c. Non-structure.- All the data stored up in hypermedia has no-structure. In other words, every objective in the learning process is easily achieved because of a closer meaning given by the learners to the process.

d. Expandability.- Depending on the users needs, it is possible to add new information in hyperdocuments or even change them to some extent.

Statements concerning multimedia mentioned by Professor Nakano can be thought to be supported by the introduction and assimilation of the development of the situated learning and the learning based on constructivism in education, which will be the powerful view to the learning to realize both the gNew View of Learning Abilityh implied in the 1989 version of the Course of Study and gAbility to Liveh in the discussion of the 15th Central Council for Education.

Although people in general have now more time for themselves, the intrusion of different media into theirs lives is so marked that they can hardly spend any spare time without them. For example, through media, new business are arranged, events occurred during the last class are described, meetings with the colleagues after working hours are examined at home, etc. People are "multiprocessing" all the time, sometimes even unconsciously. A person receives multi-information in form of images, sounds, data, and texts, and at the same time, he can send this information to others with some changes improved as V. Bush stated in 1945 in his thesis.

Digital technologies and telecommunication systems work together setting the bases of an unlimited media that processes "digital" information. Digital media in educational environment allows students to access information "whenever they want, through the media they like, and in the amounts they like". Students are no longer restrained to rigid schedules prepared by their teachers or fixed media formats. Thus, they are in control of the information received, changing it according to their understanding and personality, and later sending it to others.Contents

5. Educational Meaning of Hypermedia

The concept of hypermedia was introduced by V. Bush in his thesis of 1945. However, it was not until some years ago that computers make it possible to incorporate hypermedia in education. Since then, several reports have been written on development and evaluation of educational material, installation and development of an interface that integrates different kinds of media, non-structured and non-linear information processing, and validation of the use of different styles of programs and lessons.

Professor Nakano considers the educational meaning of hypermedia as:

Lessons using hypermedia were expected not just as a "Trait-Treatment-Task-Interaction (TTTI)," but as a more complicated transformation that involves: learners, learning subject, learning material, and application of learning process or lessons. To develop, theoretically and empirically, these 4 factors of transformation the following research themes were proposed:

This means that the no-structure characteristic of hypermedia allows a "Trait-Treatment-Task-Interaction(TTTI)" and a expanded and customized information according to the students likes and feelings. Students reorganize the information in a creative and personal way by editing it as something of their own. The tendency has been to prioritize hypermedia ability to make improving changes and to accelerate the development and use of multimedia material in schools realized by the multimedia personal computers (MMPC) which is identified with the unified form of gTV with telephone and high quality audio system.hContents

6. Development of Hypermedia

There are 2 theories of the development of hypermedia. One prioritizes the origin and principal characteristic of a non-structured material and system, while the other refers to computer assisted instruction (CAI) with the addition of images and sounds.

In CAI, teachers define the goals to be achieved and the students help themselves with textual, audible, and visual information. Consequently, hypermedia is delivered to let students establish their own goals and to search and choose from a vast variety of information depending on their needs and interest.

Basically, the introduction of hypermedia in education started in 1988 with the financial support of the Ministry of Education, Science, Sports and Culture. The first hypermedia materials were "Bunkyo Museumh (1989) and "Hyper Science Cube" (1990). These experiences were collected and further developed in subsequent materials: "Hyper Science Cube IIh (1991), hInoshishi-Kegaji: Life of Shoeki Andoh (1992) , "Manual for the Utilization of Hypermedia", "Hyperscience: Weather Information" and "Japanese Language Education: Shopping in Hypertown" (1993).

These hypermedia materials are expected to change educational theories, utilization of materials, and application of development methods. At the same time, another institutions were producing programs to accelerate the introduction of multimedia and hypermedia in education. For example, "Hypermedia: People and Forest" (1990) by NHK which was developed for the utilization of high definition TV programme, and Osaka University with its "Hypermedia: Safety Traffic Education"(1990). Other contributions to the development of hypermedia in education can be found in 1991 such as "Hypermedia System ISWALKER" by Hirayama, "Japanese History Hyper Dictionary" by Kato, "Supporting Children's Library Searching" by Sugimori and by Yaguchi "CAI - English Conversation." In this regard, we can say that research and application of educational multimedia and hypermedia actively started in 1991.

Taking examples in 1992 research works, software produced by the Software Technology Research Group are "Aunt Mariko's Secret" and "Automobile Company" for fifth gradersf social study course. In 1993, software like: "Electronic Dictionary for understanding Mathematics" by Saeki, "Multimedia Material: Snow Country" by Nambu, "Astronomy for Lower Secondary Science Course by Yamanaka, and "The Atom and the Atomic Nucleus for Upper Secondary Physics Course" by Yoshie. In 1994 due to the advances in telecommunications and databases brought by the Internet, educational materials and systems introduced new changes.

It can be said, however, that the fundamental, practical and evaluation research and development on gInteractivityh, gDistractionh in the sea of information and gNavigationh with regard to multimedia are insufficient both in quality and quantity.

Tables 1, 2 and 3 show the number of research papers concerning multimedia and total number of research papers, their categories, and content respectively, all of which are presented in the annual national conventions in 1991 to 1996.

Research on multimedia and hypermedia in 1991 and 1992 are found in the several sessions such as educational media, classroom studies, audiovisual education, educational methods, informatics or information literacy studies, while in 1993 a symposium gMultimedia and educational technologyh and Project Study gMultimedia and CAIh are organized to make the number of research papers on multimedia and its related studies up to more than 10%. In 1994 four sessions named gMultimedia in Educationh are opened, while in 1995 a session gNetwork and Learning Environmenth and in 1996 gInformation Telecommunication and Technologyh are organized respectively. In this regard it can be pointed out that years 1995 and 1996 are reflecting the development of multimedia and computer communications, though both 1991 and 1994 conventions are marked by gUnited Conventions of Educational Technology and Its Related Associationsh gathering several members of associations to increase the total number of research papers; namely the Japan Society for Educational Technology, the Japanese Society of Computer Assisted Instruction, the Japan Association for the Study of Audiovisual and Broadcast Education, the National Council of Educational and Practical Research and Guidance Centres, and the Educational Technology Sub-committee of the Japan Association of Electronics Information and telecommunications.

Table 1 Number of research papers concerning multimedia and its related term and Total number of research papers in the annual conventions

Words in the Title

1991

1992

1993

1994

1995

1996

Multimedia

‚X

‚T

15

49

30

13

Hypermedia

12

12

13

15

‚V

‚T

WWW

@ @ @

‚P

‚U

‚R

Total

21

17

28

65

43

21

iTotal No. of research papersj

(325)

(233)

(229)

(471)

(297)

(310)

@

Table 2 Category of research papers with multimedia et al in the title

Category

1991

1992

1993

1994

1995

1996

Survey

@ @ @ @

‚P

@

Development

‚W

‚X

14

45

11

‚X

Production and Evaluation

‚R

‚R

‚X

‚U

‚S

@

Utilization and Evaluation

‚S

‚S

‚P

‚S

‚U

‚R

Evaluation

@ @

‚P

‚Q

‚W

‚S

Theoretical

‚R

@

‚R

‚R

‚W

‚R

Practical

‚R

‚P

@

‚T

‚T

‚Q

Total

21

17

28

65

43

21

@

Table 3 Content of research papers with multimedia et al in the title

Content

1991

1992

1993

1994

1995

1996

Teaching/Learning material

14

11

16

26

‚X

‚V

System

‚V

‚U

12

39

34

14

Total

21

17

28

65

43

21

Contents@

7. Procedure of Developing Multimedia Material

The procedure of developing multimedia materials is not yet established, which refers to the critical issues on the creation of gHyperdocumenth and gContents.h However, teachers tend to create multimedia in order to pursue gNew View of Learning Abilityh in education due to the development and dissemination of various kinds of high quality but low cost peripherals and to the existing software supported by the easy to access interfaces like gDrag and Drop.h Under these circumstances, with a view to helping improve the quality of teachers-made software, research and development of formulating the procedure of creating multimedia rather than system development are urgently needed. One of the research results has been realized in the teacher training and workshop conducted by the Ministry and the Japan Audiovisual Education Association.

Table 4 shows a general procedure for developing multimedia materials.Table 4make image bigger

The development of multimedia materials--to hyper--is not a systematic procedure. During the production of the materials, sometimes the producer must jump from one stage to the other without finishing either of them. Stronger "interactivity" that characterizes hypermedia materials makes it possible to start with a bit of idea of the material to produce, collect and arrange related information - in texts, images, graphics, sounds -, and organize them in a database. Each producer will proceed in a creative and dynamic way. For this reason, it is important to take the information the way it reaches him, without polishing it at all.

Simply organizing the developing stage, we may find the following procedure:

(a) Form a working group
(b) Find an idea to start from, give it form, ripe it, and magnify it.
(c) Collect and arrange related information. Information may be in form oftexts, images, sounds, etc.
(d) Design the plan to follow for the material.
(e) Input the data into the computer using multimedia development software (authoring software), digitizing them with the use of various kinds of peripherals such as word processors, scanners, digital stillcameras, digital video cameras, microphones, LD, CD etc. If necessary,produce the necessary computer program.
(f) Develop a usersf manual which includes a guidebook and a technical information book.
(g) Validate the material with users.
(h) Improve or reform the program or its utilization with link, buttons, andinterface options.
(i) Organize the program in a software package for its diffusion.
(j) Carry out teacher training.

In addition , of course, it is important to previously master the functions and operations of the hardware and software to be utilized.

The first and second steps are the most important. It is here when the producer try gto hyperh. All the spontaneous thinking must be taken to a rational level through continuous auto interrogation in order to give form to the title of the material. Producers must always ask themselves: Who is this for? What for? What should be the characteristic? Is there enough data? Is there a better way to achieve the goals? etc. This is a basic and rough way to define the title of the multimedia to be produced. After the multimedia material is finished, it must be able to produce a "hyper" in the users, the same "hyper" that the producer experience during the elaboration of the material.

With regard to software to develop multimedia, several powerful and easy to use can be taken in the market as examples; namely, "Authorware" from Macromedia Co. Ltd., "Drawing book- Pro" from Fujitsu Co. Ltd., "Super Yuki" from NEC Co. Ltd., "Media Room" from ASCII Co. Ltd., and "Q-media" from Q-media Co. Ltd. These software were elaborated based on Apple's 1976 "HyperCard ," meaning that they are gobject-oriented,h gnode-link fashion with buttons,h and gcustomizable.h These software are now utilized by the operating system (OS) with MMPCs and can be upgraded to process digital images and sounds with computer peripheral boards. Users are now able to access information, rapidly select it, and transfer it. They can even make contributions as if the information that reaches them were of their own.Contents

8. Teacher Training Curriculum for Developing Hypermedia Material

In March 1992 the Ministry of Education, Science, Sports and Culture published a report gAudiovisual Education Media Training Curriculum Standardsh which includes gTraining Curriculum Ih and gTraining Curriculum IIh, while the past version of the curriculum was developed in 1973 to name gAudiovisual Education Training Curriculum Standardsh composed by introductory, intermediate and advanced levels. Several features are found in the new version of the standard, one of which is encouraging teachers utilize media in integrated form described in both sections g4 Basics of Integration of Education Mediah and g5 Basics of Learning Information Systemh in the ggeneral remarks.h In 1992 gA Manual for Training Education Media for Planner Useh and in 1993 gA Manual for Training Education Media for Practitionersh have been appeared.

Regarding the training curriculum, in 1992, the Ministry of Education started a new training course in development of multimedia material, and at the same time the Japan Audiovisual Education Association started sponsoring the "Workshop on the Development of Multimedia Materials".

The training course conducted by the Ministry was for four days to reach key personnel in regional education board throughout the country, while the Japan Audiovisual Education Associations was for three days to spread basic knowledge of multimedia to people in general, even to those not only related to education. Tables 5 and 6 describe brief training items and course schedule organized by the Ministry in January 1997 and by the Japan Audiovisual Education Association in July 1996 respectively.

Table 5 Training Items and Schedule

(1997 Training Course on theDevelopment of Multimedia Materials by the Ministry)

Training Items
‡@Utilization of Multimedia in Education
‡A
Multimedia and Copyright
‡B
Development of Multimedia Materials
‡C
Creation of Home-page

Schedulei4 days; 24hoursj

Day 1
i
afternoonj
Orientation

‡@
Lecture on the Utilization of Multimedia in Education
‡ALecture on the Multimedia and Copyright

Day 2
i
morningj
‡BLecture and demonstration on the Development of Multimedia Materialsh

iafternoonj
Practice on the Development of Multimedia Materials

Day 3
(morning)
Practice (contfd)

(afternoon)
Demonstration and Discussion

Day 4
(morning)
‡C
Lecture followed by Practice on the Creation of Homepage.

iafternoonj
Demonstration and Discussion

@

Table 6 Training Items and Schedule

(1996 Workshop on theDevelopment of Multimedia Materials by the JAVEA)

Training Items
‡@Features of Multimedia and Education Use
‡A
Current Trends of Authoring Software and peripherals
‡B
Development of Multimedia Materials
‡C
Classroom and Practical Use of Multimedia

Schedulei3 days: 21 hoursj

Day 1
i
morningj
Orientation
‡@
Lecture on the Features of Multimedia and Education Useh
‡A
Lecture and Demonstration on Current Trends of Authoring Software and peripheralsh

iafternoonj
‡BPractice on the Development of Multimedia Materialsh
DemonstrationAScenario writing

Day 2
imorningj
Practice (cont'd)

iafternoonj
Practice (cont'd)

Day 3
i
morningj
Demonstration and Discussion
‡C
Presentation of Case Study on Classroom and Practical Use of Multimediah
Trends and Issues

In addition, training items of the course in January 1996 by the Ministry of Education included (1)Lecture gMeaning of Multimedia Use in Education, (2) Lecture gMultimedia and Copyrighth, (3) Lecture gApplication of Multimedia in Educationh, (4) Lecture gTrends and Issues on Multimedia g, (5) Lecture, Practice and Discussion gDevelopment of Multimediah, (6) Lecture gPractical Development of Multimediah and (7) Others in 23.5 hours. So that compared these with Table 5, both (3) and (4) in the 1996 course were neglected and in the 1997 course gCreation of Homepageh was added to cope with latest trend in computer networks. In respond to such reorganization of the course item, in the 1997 course to the participants the information on existing two kinds of multimedia, a package-type and a telecommunication-type, were introduced, while they were asked to examine various kinds of multimedia like gBeethovenfs Symphony No. 9h gThe Fist Emperor of Chinah gBunkyo Museumh gHyper Science Cube IIh for a subsequent discussion on links, interface, method of navigation, etc. applied in them. The elaboration and validation of multimedia depend on the meaning and significance given to "multimedia ." In this workshop, multimedia and hypermedia were considered almost the same. Hypermedia is referred to as a media with strong interactivity, while multimedia as non-structured and with the ability to link contents.

At the end of the workshop, 9 developed materials were presented, "Enjoy Yourself in Ibaragi Prefecture: Hot Spring editionh, gOutlines of Multimedia Training Courseh, gMr. Sewingh, gThe Poet of Ibaragi: Ujo Noguchih, gWhat Happened in the Course?h, "Is Your Body Healthy? - How Long Would You Live?", "Introduction to Prefectures", "Earthquake Mechanism," and "Earthquake". From the experience of elaborating multimedia materials, it was established the importance of the material to allow independent learning guided by the users' own interests. However, it was the most difficult element to achieve and multimedia and hypermedia were criticized to be just an "introduction to the content". This recognition was enough to make changes to the curriculum. The curriculum was then modified to promote the connections between contents. For example in the Workshop of 1997, there were 44 participants, 32 of them from an educational institution. Table 7 presents some tips to help the participants of the workshop in the most difficult stage of the production of multimedia material.

@

Table 7 Some TIPS for the Initial Stage in the Development of Multimedia Software

1. Draw a single scene of a film or a movie that impressed you or is still in your mind.

If you are not able to draw it, write it down with a single sentence or a single word.

If you have no one, then choose a book or music with which you have been impressed : write down the title of the book or music, and show a single scene with which you have been impressed in the form of a word, sentence or drawing.

2. Those who have no such films, movies, books, music, may consider drawing a imagery or writing it down in a single word or sentence . e.g. what do you want to do to : what is your dissatisfaction, what are you troubled in, what should be solved ?

3. Express in a single word the fact that impressed you, why is still in your mind, or why are you troubled, and then write down several words successively

e.g. communication with parents and children, friendship, human being, balance, social life, .......

These words may lead you to the title of your Multimedia Software.

4. Express and/or draw several imageries which are associated with the original imagery or word or even with the former ones in such a way as why, what else,....

e.g. animal society, "Kinds of Mammals"(Toei Films Co. Ltd. 1987), "American Society and Their Life"(Kyoritsu Movie Co. Ltd.), individualism, ..... .

These films, movies, books, sounds, words may be useful reference and resource materials to be included in your Multimedia Software.

These courses and workshops sponsored by the Ministry of Education and the Japan Audiovisual Education Association reveal that duration of the training is enough in 2 or 3 days to achieve the objectives, while almost all participants had difficulties in integration and expanding their idea. So that when organizing such training courses in multimedia both of these together with expressing their own experience by their own words it should be introduced clearly before going into practice sessions. In addition it should be also pointed out that participants understand to grade up their skills in systematic thinking,decision and representations. It should be also pointed out that course contents of the computers within the Advanced Training Programme of Audiovisual Education conducted by the Ministry are changed from "Project on Computer Training Course" and "Development of Software" into "Project on Multimedia Training Course and Development of Multimedia."Contents

9. Conclusions

In educational multimedia and hypermedia, computers are considered the fundamental media. Computers facilitate the interaction between the theory and the practice of education. Computers process and store visual and audible information from audiovisual and broadcasting materials in databases. Then, the stored information is mixed with information from VTR, video camera, LD, CD-ROM, and CD. Regarding authoring tools and presentation software, multimedia takes them as an element that helps in the function, purpose and operation of the materials.

The process of learning with multimedia is absolutely different from each student and multimedia can be recognized to support his own learning style. The way of information processing of mankind, however, has not yet solved to give us the difficulties to create high quality linkage with a sound view to his learning in any subjects like science and literature. In this regard, with the elaboration of collecting practical data and information though development of several kinds of software and conducting teacher training courses the investigation of the knowledge structure of each student will be cleared and this makes the educational meaning and utilization of multimedia as well as multimedia technologies more relevant.

Structural reform is now progressing in Japanese society. In connection with this school education system is also expected to be dramatically changed to respond to the recommendations by the 15th Central Council for Education, which organized in April 1995 to discuss gThe Five-day School System,h gEducational Use of Multimediah and their related issues based on the new philosophy of education gAbility to Live.h So that in schools multimedia should develop and utilize in order to achieve effectively wider range of educational objectives in existing and new subject matters with a view to develop studentsf sound ways of living and thinking in the future.Contents

References

1. Terumi Nakano, 1991, Problems in the Research and Development of Hypermedia: Educational applicability of new media, Audiovisual Education, 45, 6, 34-38.

2. The Japan Audiovisual Education Association, 1992, Hypermedia: Hyper Science Cube II, The Japan Audiovisual Education Association, Tokyo.

3. The Japan Audiovisual Education Association, 1994, Self-development and utilization of Multimedia: Summary Records on the Development of Hypermedia Materials, The Japan Audiovisual Education Association, Tokyo.

4. The Ministry of Education, Science, Sports and Culture, 1994, Educational Use of Multimedia - Guidebook of Computers in Audiovisual Education -: for Primary and Lower Secondary School, Dai-Ichi-Hoki Publishing Co. Ltd., Tokyo.

5. The Japan Audiovisual Education Association, 1994, Self-development and Utilization of Multimedia Database: A pilot Study to Create Regional Network on Images in the Region, The Japan Audiovisual Education Association, Tokyo.

6. The Japan Audiovisual Education Association, 1996, 1996-Workshop Handbook on the Development of Multimedia Materials, The Japan Audiovisual Education Association, Tokyo.

7. The Ministry of Education, Science, Sports and Culture, 1996, 1996-Advanced Training Course Handbook on Audiovisual Education Media, The Ministry of Education, Science, Sports and Culture, Tokyo.

8. The Ministry of Education, Science, Sports and Culture, 1997, 1996-Training Course Handbook on the Development of Multimedia, The Ministry of Education, Science, Sports and Culture , Tokyo.Contents


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